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AP Computer Science 1.1 Classes and Objects 468 Views
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Description:
AP Computer Science: Classes and Objects Drill 1, Problem 1. Which of the following is a correct {/* Implementation */} for the isInsect method?
Transcript
- 00:00
Sorry And here's your shmoop du jour brought to you
- 00:05
by arbitrary visual aids doesn't matter what they are A
- 00:08
cz long as they help you learn right Yeah well
- 00:11
given the following code stuff right here Which of the
- 00:25
following is a correct implementation Or the is insect method
Full Transcript
- 00:31
With our meaning Whether it's insect Art and hear the
- 00:39
potential answers brought to you by the roman army Here
- 00:44
we go Okay well here we're being asked that correct
- 00:46
implementation of a method called is insect which is working
- 00:49
with an animal object and we're being given three different
- 00:52
potential ways to go about it It looks like the
- 00:55
ultimate goal is to grab the data from number of
- 00:58
legs represented here by delicious burger and determine whether or
- 01:02
not number of legs is greater than or equal to
- 01:05
six Right trick though is doing it properly Number of
- 01:10
legs lived right here in the animal class It's a
- 01:14
private imager So the rest of the program outside the
- 01:16
class won't be able to access the variable directly But
- 01:20
there's also a public access or method called get number
- 01:23
of legs that can fetch a number of legs for
- 01:26
us Well we'll need to use it to get it
- 01:28
Our sweet sweet data let's Take a look at implementation
- 01:31
one if number of legs is greater than or equal
- 01:34
to six return true else returned false well for starters
- 01:38
it trying to access number of leg isn't declared in
- 01:41
the scope of this function We need access number of
- 01:44
legs through the object A then even if that had
- 01:48
worked it's being a bit redundant with this return True
- 01:50
returned false business have given condition is true return True
- 01:54
Yeah no kidding but there's a better way Implementation to
- 01:58
is a little closer to what we want now It
- 02:00
specifies that number of legs his heart of objects but
- 02:03
it's still trying to directly access number of legs which
- 02:06
is a private variable so we need to use the
- 02:08
access or method implementation three is way better Not only
- 02:12
does it specify object a but it also calls the
- 02:14
animal class access or method get number of legs compares
- 02:18
the data to the number six and returns a true
- 02:20
or false statement All in one go implementation Three is
- 02:23
the only one that works with corresponds to cancer See 00:02:29.18 --> [endTime] that's our key to flavor country
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