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AP Computer Science A Videos 108 videos
AP Computer Science: Classes and Objects Drill 3, Problem 5. Which of the following is not an object?
AP Computer Science: Classes and Objects Drill 3, Problem 4. Which of the following are objects?
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AP Computer Science 1.1 Inheritance, Abstraction, and Polymorphism 203 Views
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Description:
AP Computer Science 1.1 Inheritance, Abstraction, and Polymorphism. Which of the following are correct?
Transcript
- 00:00
Thank you We sneak and here's your smoke Do sure
- 00:05
try to sit up straight Just imagine you're a glam
- 00:08
metal bands hair Consider the following class hierarchy Upward arrows
- 00:12
indicate an inheritance relationship which of the following are correct
- 00:17
And here the potential answers Yeah All right as the
Full Transcript
- 00:22
problem states up arrows indicated inheritance relationship and we already
- 00:27
know that inheritance is just a big fancy word for
- 00:30
is a relationship No fast song is a song slow
- 00:34
song is a song too and we can go step
- 00:37
further and say power ballad is a slow song which
- 00:42
is a song Well we could extend this even further
- 00:44
by saying november rain is a power ballad november rain
- 00:48
than inherits any and all of the fields methods and
- 00:51
nested classes from power ballad which inherits from slow song
- 00:56
which inherits from song for exam song would contain members
- 01:00
that are relevant all songs and every subclass of song
- 01:03
things like are this name instruments song blank and so
- 01:07
on things that every song will have Well november rain
- 01:11
would be extremely specific like emotional axl rose vocal which
- 01:16
is something out every single half aside from simply knowing
- 01:19
their relationship between classes It's also important to know how
- 01:22
to properly declare and create a variable setting it all
- 01:27
up typically goes like this class variable named equals new
- 01:32
glass for supplies Yeah right left side of the equation
- 01:36
declares a variable to refer to An object song a
- 01:39
for example lets the compiler know that you're going to
- 01:42
use a to refer to data of the variety song
- 01:45
but that object doesn't actually yet exist On the other
- 01:49
side of the equation we get down and dirty and
- 01:51
actually a sign an object to that variable A new
- 01:54
power ballad for example would be created with song a
- 01:57
equals new power valid All right the question is asking
- 02:00
us which of these three option for declaring in creating
- 02:03
variables are correct starting with option one song a equals
- 02:07
new power balance and that's what we just did a
- 02:09
second ago and it works too and song be equals
- 02:12
New slow jam Yeah perfectly good way of creating a
- 02:15
slow jam Another good way would involve candles rose petals
- 02:19
and a saxophone solo But this is a little quicker
- 02:22
option One is good Option two is a little weird
- 02:25
It has as creating a slow song and power valid
- 02:28
and having them equal new song and slow song objects
- 02:32
but that's just not gonna fly the left side of
- 02:35
the equation declares variables name and its class and the
- 02:38
right side actually creates the object Option two is trying
- 02:42
to declare a variable of the type that's a subclass
- 02:44
of the actual object or creating that's like declaring that
- 02:48
you're going to be dracula for halloween But he actually
- 02:50
dress up some generic monster The option to option three
- 02:55
works like option one declaring variables and b to be
- 02:57
songs and then creates new fast song and slow song
- 03:01
objects So yeah three work with options One of three
- 03:04
working and to being wrong That makes the our answer
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